AI Insights · Timothy · January 2022
Top 5 Golf Games on iOS in Panama Q4 2021
Discover the performance trends of the top 5 golf game apps on iOS in Panama during Q4 2021, including weekly revenue, downloads, and active users.
During the fourth quarter of 2021, the performance of the top 5 golf game apps on iOS in Panama showcased interesting trends in terms of weekly revenue, downloads, and active users. Below is a detailed analysis of each app's performance based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts saw a significant increase in weekly revenue, peaking at approximately $210 in the week of December 20. The app experienced notable revenue spikes in late October and November, reaching $170 and $184, respectively. Despite the fluctuations, the app maintained a steady revenue stream, closing the year with $190 in the final week of December.
WGT Golf from WGT demonstrated a consistent performance in weekly revenue. The app's revenue peaked at $110 during the week of October 4, with another high of $97 in the week of November 22. Throughout the quarter, WGT Golf maintained a stable revenue trend, ending December with $44. Weekly downloads showed a modest peak of 11 in mid-October, with occasional downloads thereafter.
Golf Rival - Multiplayer Game by Zynga Inc. experienced varied weekly revenue, peaking at $56 in the week of November 22. The app showed a minor increase in revenue during December, reaching $50 in the week of December 20. Download trends were minimal, with a few instances of 2 downloads in various weeks.
Ultimate Golf! from Miniclip.com showed a steady increase in weekly revenue, peaking at $48 in the week of October 25. The app maintained a consistent revenue stream throughout the quarter, with notable peaks of $28 and $21 in late December. Download activity was minimal, with a few instances of 2 to 4 downloads in various weeks.
Golf Battle, also from Miniclip.com, displayed a dynamic performance in weekly revenue and downloads. The app's revenue peaked at $30 in the week of November 22, with consistent smaller peaks throughout the quarter. Downloads were more robust, with a high of 78 in late September and consistent figures around 30 to 45 in various weeks. The app also maintained a steady number of active users, peaking at 404 in early October and closing the year with 325 active users.
For more insights and detailed analytics, visit Sensor Tower.